A Big Artist For A Big Game

Hello, I’m BDCV— a 3D+ artist.

I picked up 3D close to 10 years ago. Because there was a need: Art.

Environmental. Weapons. Vehicles. And so much more.

The following was created entirely by me.

Spectrum˙
A Counter-Strike 2
Skin Collection

Pearlescent, with Normal Map support. [PBR]

Intro Sequence. Created with Houdini. Rendered with Octane.
Soundtrack provided by Monstercat.

And more.

Spectrum shifting through Space-Time

A procedural weapon generator, for an infinite number of variants.

Screenshot inside Roblox Studio.
Generator in action inside Houdini.
Per frame randomization, in the video it is at the 19,000th iteration.

Sublime Architecture.

Enjoy this experience here.

An entire world packaged as a .3D file.

Path tracing becomes a reality on the web.

Environmental Cont.

Play here.
Takes a bit to load in, hasn’t gone through final optimization.

I used 8+ programs to bring it to life.

“ARTWORK”

And a Proof-of-Concept.

A Procedural Terrain
Automatic file naming conventions
Geometry tiles
Vertex colors

Automatic, organized and fast iterative workflow designed for ease of use in Roblox Studio.

Experience this game for yourself in Roblox here.

Interactive, procedural, road and bridge construction.
Tree instancing demo. Houdini > .JSON > Luau Parsing

Proficient in:

Roblox Studio [+10 Years]

Houdini [Procedural workflows, pipeline creation, node-based, industry standard, +3 Years]

Blender [+8 Years]

ZBrush [3D Sculpting]

Substance Painter [3D Texturing, +7 Years of experience]

Adobe CC [Photoshop, Illustrator, Premiere, After Effects, 8+ years of experience]

Octane [GPU Renderer]

3Delight NSI [CPU Renderer, capable of large scenes that don’t fit in VRAM, industry standard]

Previous Achievements:

Lead 3D Artist for Emergency Response: Liberty County. During my 1 year there, I helped the game reach a new record of 45,000 concurrent players. Work is still live, in-game. Timeless

Created Little Miami, the Flamingo DAO‘s first artwork gallery for their $60M+ collection.

Creator of Spectrum˙ the Counter-Strike 2 Skin Collection.

Created this game in 2018. My journey into 3D begins. Created my first Roblox game in 2010. Invited to RDC 18′

Flashback to OG Jailbreak. Similar timeline.


The following work was created by me in 2021. For Emergency Response: Liberty County.

The assets below are seen in Roblox Studio

And much more ^.^


Created using a semi-procedural workflow.
Modeled using Blender, imported into Houdini to extract materials and automatically separate materials into different objects for ease of use in Roblox Studio.
Experimental development.
Bugatti Created by Me. 230K+ Views.
BearCat Created by Me. 1.8M+ Views.
Mercedes in Intro Created by Me. 3.3M+ Views.

To think how, the greatest art is still ahead of us, it has not yet been created.