Once Spectrum takes a snapshot of space-time, this compositing network takes the texture and color processes to export for 3 channels. [PBR] Text/Masks are combined here.
A procedural weapon generator, for an infinite number of variants.
Screenshot inside Roblox Studio.
Generator in action inside Houdini. Per frame randomization, in the video it is at the 19,000th iteration.
Architecture rendered and loaded into the browser.
Capitol construction in Houdini.
Scene lightning. Octane Render.
Environmental Cont.
Inspired by Classical, Futuristic, and Abstract Architecture. Avant-garde.
Play here. Takes a bit to load in, hasn’t gone through final optimization.
Model assembly in Houdini.
I used 8+ programs to bring it to life.
20+ Unique textures to power the scene.
“ARTWORK”
Cloth [dollar rain], pyro, mist Simulations. Modeled and Rendered inside Houdini with 3Delight. Post-processing done with Photoshop.
Concept art. Screenshot inside Roblox Studio. Terrain and Typography concepting.
Rendered with 3Delight NSI. Based on the real life Villa La Magia. Scene built with Houdini. Still frame from an animation found on my homepage.Wireframe view inside HoudiniCreated in Blender, rendering with Octane.
Procedural terrain + scattering system study created with Houdini. Rendered with 3Delight.
Rendered with 3Delight.Rendered with Octane Render. Scene built & simulated with Houdini.
Terrain processing in Houdini, for an automatic import/export pipeline.Houdini viewport. Semi-procedural stadium construction.
Network view in Houdini of the Bridge construction.
Interactive, procedural, road and bridge construction.Tree instancing demo. Houdini > .JSON > Luau ParsingGodspeed, 2022, a Digital Art Collectible that net me 1K$ USD in 48~ hrs See it >Here<
Substance Painter [3D Texturing, +7 Years of experience]
Adobe CC [Photoshop, Illustrator, Premiere, After Effects, 8+ years of experience]
Octane [GPU Renderer]
3Delight NSI [CPU Renderer, capable of large scenes that don’t fit in VRAM, industry standard]
Previous Achievements:
Lead 3D Artist for Emergency Response: Liberty County. During my 1 year there, I helped the game reach a new record of 45,000 concurrent players. Work is still live, in-game. Timeless
Created Little Miami, the Flamingo DAO‘s first artwork gallery for their $60M+ collection.
Creator of Spectrum˙ the Counter-Strike 2 Skin Collection.
Created this game in 2018. My journey into 3D begins. Created my first Roblox game in 2010. Invited to RDC 18′
This Bugatti was for years the most expensive car in ER:LC Created by me.
It was common to see ER:LC on the front page during my time there.
Rendered in Cycles, real-time
EEVEE Viewport
Tires were removed explicitly across most vehicles [on request].
The assets below are seen in Roblox Studio
Tires are missing because this was purely body panels testing. Programmers explicitly asked me to leave out. Same thing with helicopter’s propellers. They are later added.
And much more ^.^
Not ER:LC, Solo Work.
Cape and Glasses UGC. Works well with SurfaceAppearance tint. [PBR]
Created using a semi-procedural workflow. Modeled using Blender, imported into Houdini to extract materials and automatically separate materials into different objects for ease of use in Roblox Studio. Experimental development.
Concept Architecture Art.
Nature Collection I released in 2021 that net me about $3K USD. Background art.
Bugatti Created by Me. 230K+ Views.
BearCat Created by Me. 1.8M+ Views.
Mercedes in Intro Created by Me. 3.3M+ Views.
To think how, the greatest art is still ahead of us, it has not yet been created.